![]() Hijikata fought but didn't stand a chance against such numbers. Losing face, the members of other dojos that he had previously fought against decided to team up to take him out. He left his home to become stronger and became a trouble-making ronin, seeking out fights in various dojos in Bushuu 武州. Toushiro was known as "Thorny Toshi" after this incident, and he could no longer be with his beloved brother. His other siblings saw what had happened, and they all stood glaring in fear at him in silence. When he came to his senses, he was holding a knife, and the bandits were strewn across the floor, each with injuries to their eyes (similar to the ones that they inflicted on Tamegoro). Though unaware at the time, Toushirou was driven by uncontrollable rage and attacked the bandits in retaliation. In the attack, Tamegoro protected Toushirou from being killed by the bandits and ended up losing his eyes. When Toushirou was eleven, there was a large fire in the village, and some bandits used this opportunity to break in, attacking Toushirou in the process. Toushirou viewed Tamegoro as a fatherly figure and was very fond of him. Unlike his father, Tamegoro was known to be a responsible, good man and took care of him. His older brother Hijikata Tamegorou welcomed Toushirou to the Hijikata home. His identity as an illegitimate son was revealed after he lost his mother and home. Toushirou was born after his father died. His father was known to be a spoiled and irresponsible man. This beat ‘em up feels like an homage to the ‘90s, but it’s also stuck in that era.Hijikata Toushirou was the son of a mistress and a rich farmer. Streets of Rage 4’s simple approach to combat and content is enjoyable in short bursts, but it doesn’t have the hooks to keep you coming back. But the additional modes, like competitive battles between players and boss rush, are more diversions than destinations. Having additional sets of fists to distract bosses and break up crowds can be a life-saver in the main campaign. Playing games with friends is fun, so local and online co-op (with a max of four and two players, respectively) can help inject some new life into the conflict. You can increase the difficulty if you want additional challenge, but that isn’t the real issue without any meaningful progression or persistence, it feels like you’re just a different hamster running in the same wheel. The heroes all play a little differently, but not enough to dull the repetition of the encounters. The biggest incentive you have is to keep racking up points to unlock new playable characters – which you can then use to fight through the same levels. Your brawls are entertaining in the moment, but they don’t have the complexity to inspire the multiple playthroughs required to see everything the game offers. The big problem is Streets of Rage 4 is too focused on looking back, and it doesn’t move forward. With so many nods, Streets of Rage 4 is a fitting celebration of this franchise. Plus, swapping between the classic and new soundtracks (both of which fit the action well) is a nice touch. But if you prefer the old characters, you also unlock pixelated playable heroes from the original trilogy. Even the new playable characters fit in well with the recognizable faces I especially like Floyd, whose grab and throw moves make him feel especially brutal and flexible. You pound familiar-but-redesigned foes like Signals and Galsias, as well as fresh interpretations of iconic bosses. The teams at Lizardcube, Guard Crush Games, and Dotemu have mined the series’ history to create a treasure trove of references, tributes, and cameos. On the other hand, resuscitating a 25-year-old formula without any compelling additions or twists makes it feel more like a relic than a return.Įven if it’s archaic, at least it’s faithful Streets of Rage 4 pays loving tribute to its source material. ![]() On one hand, replicating that experience authentically is an achievement. Functionally, Streets of Rage 4 feels similar to booting up a 2D brawler in a compilation of 16-bit classics. Sometimes this combination produces nostalgic thrills – but it is often just boring. You have a basic suite of moves that doesn’t evolve or change, you fight wave after wave of enemies that require minimal strategy, and you get hit by cheap shots from off-screen. The slick new visual style gives the world and characters a different look, but the gameplay is unmistakably old-school. ![]() The action looks and feels great, with satisfying impacts every time you land a blow, and enemies flying across the screen at the end of a combo. ![]()
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