![]() ![]() This is the number of packets going from your game client to the server. This number will spike during kill cam replays and plays of the game. This indicates the number of packets coming from the server to your game client every second. This number will vary along with your estimated ping. This represents the number of commands that have not been acknowledged by the server. Small spikes are normal here, and you shouldn't see problems unless this greatly exceeds Interpolation Delay for an extended time. This measures the amount of time since your game client last heard from the server. If latency goes above interpolation, it's highlighted orange in the graph. Overwatch uses adaptive Interpolation Delay, aiming to keep the yellow latency line below the blue interpolation line. This number is heavily dependant on the quality of your internet connection. The small buffer of time between when your client gets information from the server, and when it's shown to you in the game. Simulation represents the amount of time your client took to process a tick. If your IND value is much higher, follow the steps on our connection troubleshooting article to try and resolve the problem. ![]() This is normally around 50-60ms for normal games. To make sure other players' movements and actions appear smooth on your screen, there is a small buffer of time between when your client gets information from the server, and when it's shown to you in the game. If this number is very high, follow the steps on our connection troubleshooting article to try and resolve the problem. This is a smoothed estimate of the time it takes to receive a response from the server after you make a command in the game. If this number is near to the amount of VRAM available on your GPU, you may experience performance issues, including crashes and lockups. This displays how much video RAM Overwatch is using. If you're having performance or crashing issues, follow the steps on our support article to resolve overheating problems. You will need to check with your hardware manufacturer for the normal operating temperatures of your video card. This displays the current temperature of your GPU. If this number is very low, visit our performance troubleshooting article. While the latency numbers are related to connectivity, framerate is affected by your computer's performance. This number indicates how many frames are being displayed per second. Each available piece of information is detailed below. Overwatch background Pc#Toggling the FPS Display (Shift+Ctrl+R by default on PC Options > Video > Show Network Stats on console) will show information related to your game performance in the top-left corner of your screen. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |